Something to await forwards to: Howdy Games revealed its 17th major expansion (version 3.vi) for No Human's Heaven today. Called "Frontiers," information technology's mostly focused on adding settlements to the surfaces of planets in the game's procedurally generated universe. Players will exist able to visit and even manage these towns. The update also brings meaning changes to base building.

When Hello Games starting time launched its space exploration game in 2022, it vicious well short of what the developer had spent years promising to players. In 1 of the gaming industry'south biggest comeback stories in recent memory though, Hello Games has spent the last 5 years dropping meaty expansions. It has added multiplayer, base edifice, VR, and a lot more, all for free. It's safe to say the No Man'due south Heaven of 2022 isn't the same game it was in 2022.

Hello Games teased Frontiers in early Baronial to celebrate No Human being'south Heaven'southward fifth anniversary but didn't reveal details on the update until today. Updates for this game tend to come with long patch note pages on its official website, and this one is no different.

Similar the planets and solar systems that make up the universe in No Man'south Heaven, towns are procedurally generated. Each one is unique, and their buildings are made of the aforementioned parts players use in base of operations building. Players can detect these settlements on the surfaces of inhabited planets by buying maps from cartographers or through some missions they might accept. According to the patch notes, these towns include things like houses, cafes, factories, and farms.

Players can apply to go overseer of a town by placing their credentials at a monument in the center of town. This opens upwards what the patch notes brand sound like a whole new management game within No Human being's Heaven.

Overseeing a settlement involves managing 5 primal stats: productivity, population, happiness, budget costs, and Lookout alert level. They can do this through things like attracting new people to the town, building new structures, commissioning festivals, setting policies, and researching technologies. When productivity reaches a indicate of surplus, a settlement will generate resources for players to continue. That surplus will also automatically go into paying off any debt the town might incur from investing in projects.

Overseers will take to manage the inhabitants of towns in Frontiers also. They'll have to settle disputes betwixt them, welcome new people into boondocks, and solve crimes. Inhabitants wander throughout towns according to their routines, and players can check on their inner thoughts. They fifty-fifty have moods that depend on how the settlement is doing.

No Human's Sky's sentinel robots which patrol planets already don't similar information technology when players change the environment also much. If a settlement grows enough they'll eventually attack it, and the overseer will have to help defend information technology. The patch notes mention defense-related buildings for settlements equally well as defense drones.

Frontiers seems to rework base edifice by completely replacing the menu for this feature. Now all the parts are displayed on a grid from which players should be able to more quickly select, identify, and edit parts. The update also adds a "free placement" style to building that disables snapping. This lets players place building parts inside each other and even in mid-air. There are over 250 new edifice parts in the Frontiers update.

Forth with Frontiers, Hello Games appear a third expedition season with new rewards. Expeditions are community events that Hello Games added earlier this year. In them, participating players all offset from the same planet (every bit opposed to a random i in the normal mode) and consummate objectives while exploring. Season 3 tasks players with escaping the toxic planet Gisto Major by exploring it to find resources, which they and then use to prepare a unique starship.

Hello Games has tried to ameliorate No Human'southward Sky's graphics with this update, besides. Information technology has new effects for nebulas which should change how the heaven looks. The programmer also tweaked the visual effects for things like environments, destruction, and combat.

The relieve organisation in No Man's Sky is also seeing some changes. The number of salve slots has been tripled from 5 to xv, and the game supports bigger relieve files from longer playtimes. Because this update changes how the game formats save files, Hi Games has already backed up all old salve files.

PC players can find these in a new "stackup" binder in App Data > Roaming > HelloGames > NMS. Not-consumable items bought with Quicksilver, an in-game currency, can now be used across all save slots tied to an account.

No Man's Sky is also getting Steam trading cards and Twitch rewards.